Autodesk 3Ds – Texturing

 Animation and graphics are the millennial buzzwords. From entertainment to business, they are everywhere making this a golden era for animation. To join the millennial race, people tend to learn the buzzwords and have a career in one. This has led to several and several number of software programs which ease the entire learning and profession. One among them is the treasure of graphic artists, the Autodesk 3Ds Max!

Being the best-loved in Computer Graphics Industry, this software is capable of rendering several purposes in different fields like visual effects, game development, architectural modelling, designing, manufacturing and what not. This serves the users by making the process easier.

The visual effects we enjoy comes after being produced and groomed through several stages of the animation pipeline like layout, modelling, texturing, lighting and animation.

Layout and modelling are the skeletal processes, while lighting and animation deals with polishing of the model.

Then what about the T word left behind?

That is, in fact, the key word in the entire pipeline; the one which adds reality to virtuality; the one which adds texture to art; the Texturing.

The 3D models rendered by the modelling section are mere lifeless grey figures, waiting for a rainbow. The texture artists embrace and breathe soul into them, giving colours and adding surface attributes that sprinkles life all over. The result will be photorealistic.

Texturing clothes the 3D models with 2D images to mimic the real-world. The viewers are enabled to get the touch of the model just by looking at it, with the help of texturing. It is the tool to create and concentrate minute details which convince the viewer of originality. Be it a small scar, bump, wrinkle, a sweat drop or anything of the sort; texturing makes every miniscule detail clear and compatible.

Texturing alone has a detailed work flow starting from unwrapping, then giving paints and shades and the final touch.

Unwrapping, to be brief, is the process of unravelling the 3D model received and creating a UV map; the 2D structure of the 3d model. This makes the next step, the painting and shading easier. The unwrapping tool in 3Ds Max does the work.

Paints and shades are then given to the meshes with care and clarity, providing the appeal every animated model needs. With a little bit of lights thrown on them, they could display amazingly convincing attributes.

The textured 2D map is then wrapped over the model, elucidating the details and background, preparing it for the screen.

This textured model is then rigged and brought to us as animation with glorious visual effects.

This job is exceptionally done by a professional group called the Texture artists. The career scope for this group of professionals is widespread in areas of web designing, graphic designing, animation studios, film industries, technology firms and more.

The average pay scale of texture artists starts from the minimal of 20k-40k per month based on the experience. It has an open forum world-wide and one could work in dream companies too with a proper education and experience!

If texturing intrigues you, you could become one to create it.

To learn more about Autodesk, click here.

 

 

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